Dev Log — Chopping, Mining, and Building the First Biomes


Hey everyone,

Time for another progress update! I’ve been putting in a lot of work on the core systems and the first playable areas of the game, so here’s where things stand.

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First Biome Blockout

I’ve finished blocking out most of the first biome and even part of the Dark Woods. Getting a much clearer idea of how players will move through the early game — from the safer starting zones to the more dangerous areas.  

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Resource Harvesting

You can now chop down trees, mine rocks, and gather ores. These systems are still early, but they’re functional enough to test how resource progression will feel.  

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Hotbar & Items

The hotbar is now fully working — though I’ll admit I haven’t stress-tested it enough to guarantee it’s bug-free just yet. Items can be swapped, and used, without too much fuss.  

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Dialog System

I’ve added a functional dialog system to help deliver story moments and NPC interactions. It’s simple right now but will be expanded with branching options later.  

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Next Up

Here’s what I’m about to dive into:

- Adding crafting (with temporary placeholder items to start)

- Reworking health and stamina for a better balance between realism and fun

- Possibly starting the writing for the game’s intro sequence

If all goes well, we’ll be moving toward a real playable loop soon.

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That’s it for now. As always, I’m building this in a way that can be fun with or without adult content, so the core game experience comes first. I’ll post more clips as soon as i have more working

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